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Tempest video game
Tempest video game








tempest video game

(Ah, so this was that “techno” I’d read so much about…) Turns out, it was not really my thing: I am not much of a Tempest fan! But the game’s face-melting A/V spectacle was enough to delay that realisation for a while, and the energetic, sample-heavy soundtrack helped keep me coming back for more. Tempest 2000 turned out to be the closest the Jaguar ever got to a critical success, so despite not really grokking how it actually played, I duly purchased a copy on recommendation from all the magazines. That was 1994’s Tempest 2000 ( playlist / longplay / VGMdb), and it sounded like this: Maybe this was due to low developer buy-in, the expensive cost of cartridge ROM, lack of spare CPU power, or the Jaguar’s rather barebones, DIY approach to sound generation? Probably all of these, and other reasons besides.īut one game famously pushed against that tide and made its reputation on not just cutting-edge, LSD-inspired visuals, but a thumpin’, no-compromises techno soundtrack to match. Jag players often found themselves playing their fancy new high-tech video games accompanied by nothing but sound effects. Since 1994’s ill-fated Atari Jaguar was billed as a 64-bit Interactive Multimedia System, it sure was strange how a bunch of its games, including 3D shooter pack-in Cybermorph, had next to no music. Today we’re listening to the Atari Jaguar game that sounded like a rave at a llama ranch, Jeff Minter’s psychedelic retro update Tempest 2000.

tempest video game

Welcome to Morning Music, Kotaku’s daily hangout for folks who love video games and the cool-arse sounds they make.










Tempest video game